Influyo

2024

Bachelor’s Thesis

Research

UX

UI

Visual Identity

Naming

Digital kit for the autonomous development of emotional skills in art and design students.

Timeline

12 weeks (part-time)

Client

EASD Fernando Estévez — multidisciplinary art and design school (est. 1910, ~900 students)

Role

Research, UX, UI, Visual Design, Brand Identity, Project Management

Tools

Figma, Illustrator, Photoshop, InDesign, Google Forms, paper + pen

Goal

Help local students develop emotional regulation skills independently.

Outcome

Developed a mobile-first toolkit grounded in user research and emotional theory. Prototype tested with students, with feedback showing increased self-awareness and positive response to reflection tools.

“Emotions are data, not directives”

— Susan David

Design process


Empathise

Define

Ideate

Prototype

Test


The approach was iterative and non-linear, allowing flexibility to revisit phases as needed.

Both UX and visual design were developed in parallel given the tight deadline for the required deliverables.

Problem & Goal Definition

The problem


Students at EASD Fernando Estévez faced emotional challenges like stress, burnout, and low self-awareness—yet had limited tools or support to manage them. Despite emotional education being part of the curriculum, these issues remained largely invisible and unaddressed, affecting both academic performance and personal well-being.

The goal


To design a user-centered, research-driven initiative that helps students develop emotional self-awareness and self-management skills. The aim was to create accessible, context-appropriate resources that could improve well-being and engagement, while integrating naturally into students’ daily academic lives.

Why the problem was challenging


Limited school infrastructure for mental health or emotional support

Diversity in student ages, academic levels, and emotional readiness

Stigma around mental health made open conversations difficult

The intervention had to be scalable, low-cost, and easy to adopt

Main Objectives


Understand the emotional well-being challenges specific to EASD students

Design practical, student-centered solutions rooted in their context and motivation

Test prototypes with students and refine based on their feedback

Create accessible, relevant resources for daily use in school life

Phase 1:

Empathise

Research methods

Since the issue initially came to light through my own and peers’ experiences, I used three research methods to confirm whether it impacted other student groups as well.

Since the issue initially came to light through my own and peers’ experiences, I used three research methods to confirm whether it impacted other student groups as well.

Interviews with experts

Student survey

Documentary research

Interviews with experts

Interview 1

Evelia Sánchez Afonso

School Counselor

Interview 2

Víctor Socas Guerra

Head of the Health Promotion and Emotional Education Program

Key insights


Mental health issues have increased since the COVID pandemic, but support systems are still severely lacking

Students tend to navigate social relationships well but struggle more with self-awareness and emotional regulation

Emotional Agility is a useful framework to face emotions openly, let go of unhelpful thoughts, and take values-based action

Student Survey

To capture firsthand insights at scale, a primarily closed-ended survey was designed, focusing on students’ academic and emotional experiences. This format enabled efficient analysis and comparison.

120 students from different academic levels and specializations participated, showing deep interest in the initiative.

Questions included


How do you feel about your studies and academic environment?

What emotions arise in response to academic pressure?

Do you feel equipped to manage these emotions?

Included a simple emotional intelligence self-assessment test

“The biggest challenge I’ll face [in my professional future] will be myself and my psychological circumstances.”

— Anonymous participant, emotional well-being survey

Phase 2:

Define

Redefining the Problem Through Research

Through primary (survey, EI test) and secondary research, we refined the initial problem to reveal a clear gap in students’ intrapersonal skills—especially self-awareness. The emotional intelligence test showed that while many students demonstrated some ability in self-management, self-awareness was significantly lower.

Open-ended responses provided context, revealing common struggles: insecurity, fear of being undervalued, difficulty meeting deadlines, and handling intense emotions. Despite academic and specialization differences, these emotional challenges were consistently reported across the student body.

By clustering the survey data and synthesizing insights with user personas and empathy maps, the focus sharpened on two main categories: self-awareness and self-management.

These intrapersonal skills appeared to be the foundation for addressing students’ emotional challenges, outweighing interpersonal or technical skill concerns.


From Problem to Content Strategy

With a clearer picture of students’ emotional needs, the content strategy began by focusing on self-awareness—helping students identify emotions, recognize personal strengths, and reflect on their existing coping habits. From there, the goal was to guide them toward a confident, self-directed vision of the future.


Choosing the Right platform: Digital vs. Physical

Initially, a printed hand-book was considered, but after evaluating pros and cons, a digital format was chosen. Digital offers greater accessibility and fits better with students’ existing daily digital habits, making it more accesible. While some activities encourage offline writing, the digital platform acts as a bridge between digital and physical tools.

Additionally, the digital format enables data analysis to track usage and improve the tool, supports user progress monitoring, and offers long-term benefits for emotional agility. Making the resource digital and public also allows it to serve not just the school community but to inspire broader emotional competence initiatives.

Phase 3:

Ideate

Content strategy

The content strategy was shaped around two key content types: techniques (practical tools for emotional regulation and self-reflection) and itineraries (guided paths tailored to the student’s emotional state and goals).

These content blocks were carefully defined and categorized using insights from the empathy phase and structured using the content diagram developed in the define stage.


UX design

The UX design phase began by analyzing references like Headspace, Design Orientation Scale or Design Toolkit UOC and translating research into structure.

Early ideation focused on how to organize and present the selected content in a way that felt intuitive, supportive, and engaging for students.

Phase 4:

Prototype

Phase 5:

Test

The first prototype was tested with 5 users, whose feedback provided valuable direction for refinement. The most relevant insight was the need for a more personalized and continuous experience.

“It’d be helpful to reread my older answers or check what I wrote earlier.”

— Student participant, usability testing session

These suggestions highlighted the importance of continuity and reflection within the tool, not just one-time use. Based on this, new functionalities were proposed, and the design process returned to the sketching phase. User flows were also created to identify potential gaps or friction points in the navigation and user experience.

Users expressed wanting to


Create a
personal profile

Track their progress
over time

Review previously completed activities

Back to phase 4:

Ideate

The second round of ideation followed a similar wireframing process as the first, now focused on implementing new functionalities based on user feedback.

Key additions


User profile creation and customization

Emotion tracking
calendar

Editing and saving favorite techniques

Additionally, a new emotion identification flow was designed, inspired by Plutchik’s Wheel of Emotions. The session also introduced basic interactions for sign-up and login, building the foundation for a more personalized user experience.


Visual Identity & UI Design

The visual direction of the project began to take shape with the naming process. Through a series of word-mapping and deconstruction exercises, I arrived at Influyo (“I make a difference”)—a name that captures the essence of self-agency, personal growth, and flow.

From there, the visual identity began to take form. Early sketching explored metaphors for emotional complexity and user transformation, while also considering color, texture, and typography that would feel both grounded and relatable for students.

This naturally led into UI design. Familiar elements like textured noise, human silhouettes, and abstract patterns, were carried into interface sketches, helping visually connect identity and functionality.

One key challenge was designing an intuitive way to represent emotions. After testing multiple models, I landed on a simple but effective approach: emotions as shapes inside a head silhouette, using color (emotion) and size (intensity) for clarity.

To support this system, the UI color palette was rethought using Plutchik’s emotional color theory as a base, but adapted for visual harmony and high contrast in interface use. This shift caused a noticeable leap in visual coherence between prototypes.

Back to phase 4:

Prototype

Back to phase 5:

Test

Throughout iterations, testing feedback was critical. The second prototype was tested by 8 users, which informed improvements that helped refine the final visual and interaction experience.

Pain points


Content felt too long and not engaging enough to practice

Abstract techniques were hard to understand

Users did not understand what the product did on first use

Overuse of color distracted from the content

"There’s too much text... I kind of lose interest halfway through."

— Student participant, usability testing session

Back to phase 4:

Prototype

The final prototype focused on clarity, personalization, and delight. These changes made the kit more intuitive, engaging, and better aligned with students’ emotional needs.

Pain points


Simplified text explanations and added visual aids

Added onboarding flow to guide first-time users

Improved visual consistency and refined color use

Redesigned homepage with seasonal, mood-aware content for students

The Results

Emotional ID Flow

Identifying emotions is key to enhancing students' self-awareness. The emotional ID flow was developed to make this process more approachable.

The Plutchnik emotional model is used as inspiration, defining emotions through two variables:

Color

To identify the type of emotion

Size

To express emotional intensity

This system makes it easier for users to identify their emotional state. Additionally, it also contributes to developing students' emotional vocabulary.


Visual Identity

The visual identity builds on the project’s unique emotion system—represented by a filled circle within an outlined one. This element replaces the letter “o” in the logotype, reinforcing the concept visually.

To ensure adaptability across digital formats, especially in small sizes, a simplified symbol (the emotion icon) is used as a standalone brand mark when needed, such as for the favicon.

The color palette assigns one distinct color to each of the eight core emotions, complemented by neutral tones (gray and white). To maintain clarity and visual harmony, emotion colors are only paired with neutrals, never with each other. This approach creates a vibrant yet cohesive identity rooted in the product’s content.

Launch Campaign

To ensure that students were aware of and used the platform, a launch campaign was designed that included the delivery of a physical starter kit to each student.

Onboarding kit included


Educational cards

Introducing students to the emotional ID system

Merchandising

Increasing brand presence & recognition in the school

Supporting materials

Inviting the user to
write manually

The Impact

Validated by users and experts

Although the project wasn’t formally launched, testing and survey feedback confirmed its relevance. Students and educators saw clear value in the toolkit’s ability to support emotional well-being in a practical, engaging way.

Designed to complement the curriculum

While emotional education is part of the school’s curriculum, many students found it difficult to apply in real life. This toolkit provides a more approachable, self-guided way to build emotional skills—reinforcing what’s taught in class, but in a way that feels relevant and personal.

Resource-aware by design

The modular, digital-first format was intentionally created to be low-cost, scalable, and easy to adopt—without adding pressure to already limited staff or school infrastructure.

Potential long-term impact


Reduce burnout and academic disengagement

Decrease pressure on school counseling services

Improve focus and self-led problem-solving